All 48 canonical tributes from the Second Quarter Quell are pre-loaded, with district-flavored attributes turned on. Hit start to run the bloodbath.
Tributes get attribute bonuses based on their district's industry — D2 gains +2 Strength, D3 +2 Intelligence, D11 +2 Survival, etc.
The roster is already filled — press Start and Day 1 opens in under five seconds, no setup screen in the way.
A full 12-district field is loaded with balanced attributes, so every game begins the way the books stage it.
Nothing to upload, no stats to tune. Adjust the count, the day limit, and District Mode if you want — or leave the defaults.
Tap through rounds one-handed on a phone, or watch on a tablet. The layout reflows for any screen.
Step through each round to read the story, or fast-forward to crown a winner in two to three minutes.
Press Start again for a brand-new outcome with the same tributes — or paste a seed to replay a game exactly.
Pick 12, 18, or 24 tributes and a 3–10 day limit. Flip on District Mode if you want district-based attribute edges.
Press Start Simulation. Day 1 opens at the Cornucopia — the deadliest round, where supplies and the first kills are decided.
Read each day and night event as the field thins, alliances form, and the mid-game feast pulls survivors back into the open.
Fast-forward through the finale to the last tribute standing, then play again for a completely different story.
The Hunger Games Simulator drops a field of tributes into a procedurally generated arena and plays out the entire Games — the opening bloodbath, day and night cycles, a mid-game feast, and a narrowing finale — until one tribute is left alive. You do not write the story. You set the roster and the rules, press Start, and the engine rolls the outcome of every round. Because each event is decided by weighted chance rather than a fixed script, no two runs land the same way.
It began as a free stand-in for the old spreadsheet-style simulators fans used to pass around, but the engine underneath is its own build: 261 hand-written events, district-based attribute bonuses, four death-rate presets, and a seed system that can replay any game move for move. Nothing installs and nothing asks you to sign up — the whole simulation runs inside your browser tab and remembers your settings on your own device.
People use it to settle "who would win" arguments between friends, to seed fan-fiction with a random run, to stage a classroom probability lesson, or just to watch 24 names fight it out on a slow afternoon. Quick Play is the fastest way in; Custom Mode is where you bring your own tributes.
You can be watching Day 1 in under a minute. Here is the whole flow:
Pick 12, 18, or 24. Tributes pair off by district, so a field of 24 fills all twelve districts the way the novels stage the reaping. Need 48 for a Quarter Quell, or your own faces? Open Custom Mode.
Anywhere from 3 to 10 days. Short runs thin the field quickly; longer runs give alliances and rivalries room to build before the arena forces a finish.
Leave it off for an even field, or turn it on to give each tribute an edge tied to their district — Career districts hit harder, technical districts outthink traps, agricultural districts outlast the elements.
Day 1 opens with the bloodbath at the Cornucopia: the single deadliest round, where tributes either grab supplies and run or fight over them.
Step through each round to follow the story beat by beat, or speed straight to the winner. When it ends, press Start again — the roster stays, the outcome changes.
Every round, the engine pulls from a library of 261 written events split across five stages of the Games. Each event names one or more tributes and resolves to an outcome — a tribute survives, picks up an item, or gets a kill — and that outcome is chosen by weight, so common beats happen often and rare ones stay rare. That weighting is what makes a run feel like a story instead of a coin flip.
The four death-rate presets decide how lethal each round runs. Relaxed stretches the story across more days with fewer cannon shots; Balanced is the tuned default; Brutal raises the body count; and Bloodbath drops tributes as fast as the arena allows. Want beats that do not ship with the game? Custom Mode lets you write your own day, night, and feast events and mix them into the pool — or run on your events alone.
Day 1 at the Cornucopia. The highest body count of any round — supplies and the first kills are decided in minutes.
110 daytime events: hunting, foraging, traps, ambushes, and the quiet work of alliances forming.
75 nighttime events: cold, fear, sneak attacks, and the tributes who simply do not wake up.
A one-time draw back to the Cornucopia for supplies. It fires once, usually mid-to-late game, and tends to trade bodies for resources.
20 endgame events that escalate as the field narrows to the last few tributes standing.
District Mode ties each tribute's edge to where they come from, the way the books do. Switch it on and a District 2 tribute gains +2 Strength, a District 3 tribute +2 Intelligence, a District 11 tribute +2 Survival, and so on across all twelve districts. Those bonuses feed directly into the event weighting: a stronger tribute is likelier to win a fight, a sharper one likelier to read a trap, a hardier one likelier to outlast the cold.
It does not hand the Career districts an automatic victory — upsets still happen, and a District 12 longshot can still take the crown. What it does is make each tribute behave like where they came from, so a District 1 bloodbath specialist plays like one and a low-resource district gets a believable underdog arc instead of a coin-flip.
Here is a trimmed opening from a 24-tribute game on the Balanced death rate, so you can see the shape of the output before you start:
Cato grabs a pack of throwing knives from the mouth of the Cornucopia and claims the supply pile.
Foxface slips away from the chaos empty-handed but unhurt — exactly the start she wanted.
Marvel and Glimmer corner the District 8 boy together. The first cannon fires.
Katniss finds a thin stream and refills her water before moving to higher ground.
Thresh builds a hidden shelter at the tree line and waits out the heat.
Rue climbs into the canopy and counts the sky: six tributes gone on the first day.
Clove tries to ambush Peeta in the dark, but he hears her coming and slips into the brush.
A Career pack forms — Cato, Clove, Marvel, and Glimmer hunt the eastern ridge together.
Your game will read nothing like this one — that is the point. Same roster, a different story every time you press Start.
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