Funny Events
Small disasters. Questionable plans. Surprisingly polite rivals. These funny Hunger Games simulator custom events add lighter moments between the drama.
Free · 1–2 characters · Non-fatal
Use these eventsNext: confirm in Custom Mode, then set up your cast.
- Bloodbath
[Player1] grabs a frying pan and immediately checks whether breakfast is included.
- Bloodbath
[Player1] and [Player2] reach the same backpack, apologize, and both let go.
- Bloodbath
[Player1] packs three spare socks and forgets to look for shoes.
Read all 20 events
- 01 · Bloodbath
[Player1] grabs a frying pan and immediately checks whether breakfast is included.
- 02 · Bloodbath
[Player1] and [Player2] reach the same backpack, apologize, and both let go.
- 03 · Bloodbath
[Player1] packs three spare socks and forgets to look for shoes.
- 04 · Bloodbath
[Player1] follows a dramatic battle cry that turns out to be a squeaky canteen.
- 05 · Day
[Player1] builds a tiny shelter for a snack before building one for [them].
- 06 · Day
[Player1] appoints a nearby rock as chief strategy adviser.
- 07 · Day
[Player1] challenges [Player2] to a staring contest and loses to a sneeze.
- 08 · Day
[Player1] draws a detailed map that only shows the location of lunch.
- 09 · Day
[Player1] rehearses a victory pose and trips over an untied shoelace.
- 10 · Day
[Player1] and [Player2] spend an hour naming their alliance and forget to make a plan.
- 11 · Day
[Player1] mistakes an echo for a very supportive teammate.
- 12 · Day
[Player1] opens an emergency supply pouch and finds instructions for another pouch.
- 13 · Night
[Player1] whispers a secret plan to [Player2], who has already fallen asleep.
- 14 · Night
[Player1] counts imaginary sponsors instead of sheep.
- 15 · Night
[Player1] tries to camouflage a blanket with another, brighter blanket.
- 16 · Night
[Player1] and [Player2] agree to keep watch, then disagree about what time it is.
- 17 · Night
[Player1] starts a campfire story and forgets the ending halfway through.
- 18 · Night
[Player1] hears a mysterious rustle and discovers [their] own snack wrapper.
- 19 · Feast
[Player1] arranges the supplies by color before remembering to take any.
- 20 · Feast
[Player1] offers [Player2] an alliance in exchange for the last biscuit.